Fake Invitation [Touhou Fangame] Demo
◈ Important!
This is the DEMO version of the game. The full game will be released soon. Please follow for updates!
◈ About
Fake invitation is a touhou fan game made with scratch 3.0 by SV (Roufen). It is a full touhou style game with 6 stages and one extra. There are four playable charcters each with their own unique shoot type and bombs, new music tracks and many achievements. The only thing that need to be mentioned is that there is only one difficulty option, however you can increse your starting lives in the [Options] menu. Please play the download version for the best experience.
◈ Controls
Controls | Arrows Style A | Arrows Style B | WASD Style |
Move | ◄ ▲▼ ► | ◄ ▲▼ ► | WASD |
Shoot / Confirm | Z | X | K |
Focus / Cancel | Shift | Z | J |
Use Spell (bomb) | X | C | L |
Pause | SPACE BAR | SPACE BAR | SPACE BAR |
You can change the controls from [Options].
◈ Story
Reimu received a mysterious letter and when she oppened it everything around her flashed as she teleported to a dark labyrinth someware far far away. Now she has to figure out where she is, why she is there and how to get back.
◈ Other
Touhou project and all its components belong to Team Shanghai Alice (ZUN).
If you liked this game and want to play more, I have made many other similar games!
You can find them here: https://vge.itch.io/
Status | In development |
Platforms | Windows, HTML5 |
Author | SV |
Genre | Shooter, Action |
Tags | 2D, Anime, Bullet Hell, danmaku, Female Protagonist, Singleplayer, Top down shooter, Touhou |
Download
Development log
- Fake Invitation Demo has been Released!Aug 19, 2023
Comments
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I think this is the best scratch bullet hell game I have seen. I was very impressed by the stage backgrounds and the music reminds me of Lenen. As for feedback I think the deathbomb time is very generous and could probably be halved, and I noticed some of the dialogue especially in stage 3 prints the same letter twice in a row. Looking forward to the full version!
Thanks for playing and for the feedback! I'll fix the letter problem. As for the deathbomb, I'll consider reducing it a bit.